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For Honor Multiplayer (focus on familial brotherhood)

Home Forums Writer’s Workshop For Honor Multiplayer (focus on familial brotherhood)

  • # 3906
    Profile photo of ZacharySchneller
    ZacharySchneller
    Participant

    For Honor

    1. Strengthening of brother bond

    2. elaborate Sibling rivalry

    3. Tag team fights

    4. the tense One on one duel bouts

    5. camaraderie built out of Ass kicking

    6. Savage, violent Brutality

    7. Psychological breakdown of opponents’ moves

    8. fighting with honor

    10. fighting with No Honor

    11. players’ frequent Rage Quit

    12. Learning moves of opponent/bro via screen watching post death

    13. Elaborate Taunts/gestures

    14. just for fun: Inside Jokes

This topic contains 4 replies, has 2 voices, and was last updated by Profile photo of ZacharySchneller ZacharySchneller 8 years, 9 months ago.

  • Author
    Replies
  • #3907

    Travis Timmons
    Keymaster

    Zach – can you add to each one of these so we can see where you’re going with each idea? Also, what is the general point of the article? Is it just a “this game has some cool ideas?”

  • #3909
    Profile photo of ZacharySchneller
    ZacharySchneller
    Participant

    Article Focus: Multiplayer experience centered on relationship with brother and how the game caters to our competitive spirit as rivals and as teammates. Each of the 1-14 reasons contain context with the brother experience, so that is the overarching theme I’m pursuing: how For Honor can be a video game that emphasizes family values in the right context.

    For Honor

    1. Strengthening of brother bond

    What the game does to us as a whole: strengthening our relationship via spending time with one another despite continental landmass. Playing together masks our past transgressions against each other and sets us up for further bonding down the road. We become a stronger team always pushing one another to victory despite being sometimes defeated.

    2. elaborate Sibling rivalry

    We love each other but the competitive aspect appears throughout the overall gameplay. We are competitive by nature and what this amounts to is a stronger team. There is room for dissatisfaction when beaten and satisfaction when won. Both are needed if any improvement is to be had, and that is what the rivalry is all about: improvement

    3. Tag team fights

    The 2 v 2 brawl is our specialty. We communicate as we kick ass “watch out, that bitch is coming to get you, I’m on my way!” “Oh, shit! The bastards are trying to double team be, get here quick!” You really have to be in the moment when the shit goes down.

    4. the tense One on one duel bouts

    My brother and I duel in a way that improves our skills so our enemies cannot fuck with us as much. Every duel is an intense test of skill and sometimes we goof off like brothers do and stage funny shit wherever we fight.

    5. camaraderie built out of Ass kicking

    the satisfaction of playing side by side and complimenting each other’s moves in the heat of battle. The playing brings us closer although we are separated by a ton of land mass with him being in California and me in Pennsylvania. Even when we lose camaraderie still exists.

    6. Savage, violent Brutality

    Examples of ultraviolent executions plus brother’s and my own reactions to the brutality. They can be explanations of disgust, hilarity, and acknowledgment of coolness when it does appear.

    7. Psychological breakdown of opponents’ moves

    Probing for weaknesses. Specifically mention duel mode and how my brother and I probe each other’s weaknesses. The same applies for other players when we adapt to the complex control scheme.
    8. fighting with honor

    Observing the unwritten rules of combat. Basically not being a dick to the players that fight with honor and letting brawls play out (2 v 2) after one of us kills a player without double teaming the remaining player

    10. fighting with No Honor

    Kill stealing (sibling rivalry aspect of “bitch, you stole my kill!”), triple or quadruple teaming. Fighting players, the two of us, that have no honor and subsequently kicking their asses or having our asses kicked.

    11. players’ frequent Rage Quit

    Bro and I annoying the hell out of other players with a combination of cheap ass conniving tactics and real skill. It’s funny to us.

    12. Learning moves of opponent/bro via screen watching post death

    Brothers learning from brothers after one dies and the camera can be focused to any team member’s perspective. This can be useful for devising new tactics and ways to circumvent any defenses an enemy might throw up in response.

    13. Elaborate Taunts/gestures

    jacking off gestures and pole grabbing pelvic thrusts. How this can be funny and also annoying. Two brothers participating with the jack off gestures create laughs and spark anger on occasion when overused by opponents.

    14. just for fun: Inside Jokes

    Pulling from TV and movies (Kung Pow and Kill Bill) as well as cursing in real life during each match to create a suitable environment for jokes to take place.

  • #3910

    Travis Timmons
    Keymaster

    I like this much more than the For Honor idea. It’s original. Maybe I missed the point the first go around. Definitely flesh this out into a full article.

  • #3911
    Profile photo of ZacharySchneller
    ZacharySchneller
    Participant

    It’s all good, dude! Great stuff, I’m on it.

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