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Taking The Survey

There are a few things you should know about the survey before you begin:
  1. You only need to take the survey once. After you complete it, you will get a personalized score for every game on the site. Any game that is added to MeterBreak in the future will also be scored.
  2. If there is a game that you don’t see on our site, but would like to know the score, please go to the Forums and request the game that you would like added.
  3. Your scores for games are meant to reflect your actual preferences, so be careful and honest when taking the survey.
  4. If you don’t know what a certain Genre is (for example, when it asks you to rate “Endless Runner” but you don’t know what an “Endless Runner” game is), just hover over the Genre with the mouse. A brief description of the Genre will appear, along with several examples of games for that Genre. While the survey generally takes about five minutes to complete, there are a lot of selections to make. If you skip one by accident, we will let you know which questions you skipped. Simply go back to the question using the Previous button and answer it. Then hit the Next button until you are at the end of the survey to complete it.
  5. After you have completed the survey and clicked the Submit button, it may take several minutes to see your scores. This is the ONLY time you should have to wait for results on the website. Once this is finished, you will be ready to enjoy your time on the site.
  6. Once your scores are calculated, you will notice your top 10 games on the left. These games are your overall top 10 games on our site. If you would like to see the top 10 games for a specific console, hover over the “Consoles” link at the top of the page, and choose a console from the drop-down list.
  7. If you decide that you want to change some of your choices, you can re-take the survey at any time by selecting the "Retake Survey" option in the Profile.

The 3 Questions

Each game has been given three questions. Answering the questions will either raise or lower your score. Click any game on the site and you will see this character next to the game's title: Thermometer Zoomed In If you HAVE NOT answered the 3 question for a game, there will be a thermometer in the mouth. But, if you HAVE answered the 3 questions, the thermometer is no longer there, as seen here: No Thermometer If you want to reset the 3 Questions, there are 2 ways to do this:
  1. Click the character for the game you would like to rest. Click Reset and the score will reset. You will also notice that the thermometer will reappear in the character's mouth.
  2. If you have completed the 3 questions for more than 1 game, you can reset them all at once. To do this, click the Profile button that is in the very upper-righthand portion of the site (next to your user name). In the profile, there is a button that says Reset 3 Questions. Click that button, and every game that you answered the 3 questions for will be reset.
If you would like a different character, we have several characters to choose from. Click the Profile button that is at the very upper-righthand portion of the site (right next to your user name) and click Select Character. Click a new character, and then hit Submit, and you're ready to go!
No FAQ has been submitted for this game yet. Be the first to submit an FAQ by contacting us!
TravisTimmons@meterbreak.coml

  
 

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Mutant Football League Interview With Michael Mendheim

Mutant Football League Interview With Michael Mendheim

MFL

[NOTE: The artwork, screen shots, and concept art are all used with the permission of Michael Mendheim. These items were provided for the exclusive use of this interview, and are the first time media of this kind has been released for Mutant Football League.]

 

Back when I was still a kid, there was a game on the Sega Genesis that my friends and I spent the summer of 1993 playing. It was a football game where fantastic elements and punishing hits were added to the already brutal sport, and we loved it.

 

Now, more than 20 years later, mutants playing football is making a comeback. And while the game can’t have the same title as the original (as “Mutant League Football” it’s owned by Electronic Arts), there are no copyrights on mutants, football, and awesome. Michael Mendheim, the creator and lead designer of the original Mutant League Football, is bringing a spiritual successor to the title to gamers in the form of Mutant Football League.

 

We were lucky enough to get an interview with Michael Mendheim and glean some exciting pieces of information for the upcoming game. If you’re wondering when you might get your hands on Mutant Football League, what platforms it could be arriving on, or which real-life stars are going to be spoofed this time around, check out the interview below:

 

Travis: What made you decide to create a Mutant Football for a new generation?

 

Michael Mendheim: Mutants and Monsters take to the field to battle it out in the most violent game ever played. That’s what this game is about and it’s based on a brutal, futuristic form of American style football, played inside bizarre stadiums, with weapons, explosives and plenty of dirty tricks. Underneath that concept we poke fun and parody pretty much everything in American pop and sports culture.

 

MFL

Early concepts for player models.

We have a burning desire to make this game, and the support of an incredibly loyal fan base. We believe this is a concept which will resonate with a new generation of fans providing the gameplay and art style are where they need to be.

 

Travis: People who grew up playing Mutant League Football will have fond memories of playing it, but how do you plan to reach people who have never heard of it before?

 

Michael Mendheim: It’s going to be tough since we are a small independent developer without a lot of financial resources to make a big PR splash. While we can’t compete with the big publishers on development and marketing dollars, we can compete on creativity and taking more risks. Our ideas and art style are going to be the main drivers to create some buzz and turn some heads. The art and concepts we show will need to capture people’s imaginations and they will need to spread the message through word of mouth. For example, we can make our arenas very innovative and different than anything you’ve ever seen in a sports game. See some examples below:
 
MFLMFL


 

 

Travis: Mutant League Football had a lot of great things going for it. Bribing the ref. Dismantling key opponents. Spoofing the names of real players (such as “Bones Jackson”). Will this kind of flavor remain in the upcoming Mutant Football League?

 

Michael Mendheim: We will bring back some of the favorite features of the original game, like bribing the ref, hazards and parodying some real life players but we will be creating a whole new feature set for a new generation.  It’s essential to keep the humor and tone of the original intact. Since the game is so violent, infusing it with humor, some of which is beyond silly, helps balance the game.

 

MFL

Player cards for JJ Rott, Killa Kong Suh, Collin Snapyerneck, and Ghoulio Bones.

Travis: What can we expect to see in terms of new gameplay elements?

 

Michael Mendheim: I can share some ideas we are playing with right now, for instance we want our players to have different physics. Blockers on the line will be big and menacing, receivers will be thinner and fast and runners will be somewhere in the middle. All players will have unique ratings and special attributes.

 

We’re also introducing an “Enforcer” type of player. These characters are unusually large and vicious players whose sole purpose is to create mayhem on the opposing team. They carry weapons and a whole lot of badass.
 
MFL

 

Continue to page 2 of interview…

Continued...

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